
Patrick Yaa
Starcade Group Elemental Tide
9
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Posted - 2014.04.07 11:36:00 -
[1] - Quote
Nalelmir Ahashion wrote:
Skiff, just replace the useless drones damage bonus with mix of Drones HP and Mining yield.
This drone damage is not useless in 0.0, the rats there do more damage than in hi-sec and therefore need to be killed faster.
Nalelmir Ahashion wrote: Hulk \ Cov Why? why anyone will use those extremley overpriced ships which are subpar with other ships and their only advantage is 3 strip miners, Be serious here with max skills 100mil implant and full orca boosts you got too much yield and 1 \ 2 cycles will empty a rock so why I need more yield then I can use? also 300 mill for hulk which is impossible to abuse for yield fit and you must tank it due to it's price then it got less then fancy yield to justify the price. I can happily use now 3 MLUII on the new skiff while having stupidly huge tank and I'll get more or less too much yield for any rock so why take a risk of losing and hulk\cov for a bonus I won't need?
I still use the covetor, haul with an alt which can't mine, I get awesome yield. Rocks in 0.0 are bigger than in empire space, you can actually sit around and nom on one rock alone for a decent amount of time. With a mining fleet/other guys in the belt to shoot rats --> moneytrain
Nalelmir Ahashion wrote:
How about make my dream come true and make a drone ship for mining? something like BS sized carrier which can utilize 5 "Fighter" sized mining drones so I can have let's say over 50km range on my mining or sending each drone on different rock to cherry pick the one I like most. This type of ship will also make the AFK experience null and void as you'll need to actively manage your drones in case of rate or empty belts.
Why would you want a Mining Carrier, since you obivously don't live in null. And even if, you can't take anything that slow into the belts/anoms, because it is a gank waiting to happen...
Nalelmir Ahashion wrote: Another issue is mining crystals... I'm using T2 strip miners with T2 crystals and the fact is they are too large.. what's the point? let me have maybe a crystal bay on the ship or just make them smaller...
What is it with eveyone and the mining crystals? take interceptor, warp into nom--> bookmark rock (s), look what's around it --> change into barge/exhumer, put in the crystals needed ( 3 ores are enough for one whole afternoon) and mine away.
There are people complaining, that mining in Null requires more crystals, which I can't really believe, because one usually only mines a) Merc, b) specific ores for specific Minerals, and you already know which ones you need or c) you mine for money and then you only need a max of 3 crystal sets. Okay, a Crystal Bay would make things a little less complicated and you could take more Crystals for you, so you can be more lazy. But my point on this would be, that it would simply make sense lore-wise. The Hulk is (supposed to be) the king of the yield. With the new changes he will burn through the crystals even faster and therefore needs to have more crystals at his convenience. On the other hand : The Hulk is a fleet-ship. It should be flown in a fleet for support and protection. In Hi-Sec that's no problem, with an Orca in the belt and bam--> Crystal support. In Null you can have people drop a can beside your ship, if you don't want an Orca with you in the belt. Though I would also vote for a crystal bay, since I'm a lazy ass.
Now to the actual changes: I fiddled around with the current minin ships and made some fits, as well as yield as for tank. Surprise: Hulk comes out on top no matter what. HY followed by HT have the highest yield. (though there's already a 100 m-¦/min difference between the two) with a "decent" tank against faction ( in this case sansha) of 27.6k for the HT and 17.5k for HY. Compared to this, even if you yield-fit the Skiff, you'll get a top yield of 1230m-¦/min, ~200m-¦ less than the tank fitted Hulk. As for the procurer: You can currently push it to 94.9k EHP(again: specific tank, null and such ;) - fiddling with it really quick gets me 89.7k EHP against uniformal damage) which is a ****ing battleship tank. (Not to mention the 137k EHP on the skiff...) Dropping one med slot now nets you... 79.1k EHP. wow. Buhu. My ship got nerfed. btw: you can use that setup with 2 MLU IIs. which would currently get you 1170m-¦/min. Yeah, really bad that change.
As for the Mack/Ret: If you don't want to see those used as much/ see more variety, take one lo slot off them. add more CPU/PG though, I really struggle fitting them, even with all Vs in pyfa.
Another issue is the cap. While already underwheling on the Barges (you can't activate all 3 mining lasers at the same time on the covetor and retriever is equally bad), with the new changes to cycle time, you NEED to upgrade it. Please upgrade it at least so you can use all mining lasers at the same time.
And the Hulk needs more love ... and the survey scanner, but I think that has been repeated enough through the entire threat^^
I would really like to see a Dev weigh in on this, what the current thoughts are, if you want to reconsider stuff, what you are currently thinking about. cheers
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